Nethaera:
Welcome to the Blizzcast Monte. Monte, go ahead and describe a little bit of how you came to Blizzard, what positions you’ve held, and what a lead tools programmer does.
Karune:
Welcome Dustin, Sammy, we have Dustin Browder our lead designer for Starcraft 2 here and also Samwise our art director for Starcraft 2. We’re going to be talking a little bit about how units are created from the concept to final creation of the unit actually in the game. Welcome guys.
Karune:
Just for some of the non-Starcraft users Dustin, can you tell us about the Thor’s current role right now in Starcraft 2?
Karune:
So, on average, how long does it actually take to create a unit from this beginning portion when you guys concepted and then to finally creating everything with the PIP animation, the death animations and so forth?
Bashiok:
Hey everyone this is Bashiok your Diablo community manager. Today I’m going to be interviewing Anthony Rivero. He’s our Senior Character Artist on Diablo III. He also worked on Diablo II and the Diablo II expansion as a character artist. Anthony how’s it going?
Bashiok:
When you started working on Diablo II what were your first tasks?
Bashiok:
Are there any creatures that are announced that we can talk about that you’ve provided some modeling for or have contributed to?
Bornakk:
Hello this is Bornakk from the World of Warcraft Community Team and welcome to another Q&A session of BlizzCast.
Bornakk:
Is there any particular storyline from the original game that you are excited to be picking up again in Wrath of the Lich King?
Bornakk:
Cool. The next question comes from gamer-source.com. With the all the anti-armored units like the marauder and the hydralisk - is this meant to counter the end game units? And also what role do you think end game units will play on the battlefield?