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Sample Internship Job Description

PLEASE NOTE, THIS IS A SAMPLE ENTRY-LEVEL JOB DESCRIPTION, FOR REFERENCE ONLY. FULLTIME HIRING NEEDS CHANGE FREQUENTLY. PLEASE SEE CURRENT JOBS DIRECTORY FOR ACTIVE POSITIONS.

SAMPLE JOB DESCRIPTION – ASSOCIATE TECHNICAL ARTIST

Blizzard Entertainment is looking for an associate technical artist. The focus will be on bringing our game environments to a finished state from a technical and performance perspective. Responsibilities include the creation of collision meshes, performance optimizations, and general bug-fixing of complex environments. The ideal candidate has thorough knowledge of Maya with an interest in, and technical understanding of, optimizing 3D environments for real-time gameplay.

Requirements

  • Knowledge of rigging in a 3D content creation software such as 3ds Max, Maya, or XSI
  • Strong technical background and a positive attitude
  • Detail-oriented and efficient
  • High self-motivation and initiative
  • Able to communicate and coordinate between internal teams

Pluses

  • Working knowledge of 3ds Max
  • Understanding of GPU shaders
  • Knowledge of MaxScript, or Python
  • Modeling and animation skills in 3D content creation software
  • Documentation writing for art pipeline