PLEASE NOTE, THIS IS A SAMPLE ENTRY-LEVEL JOB DESCRIPTION, FOR REFERENCE ONLY. FULLTIME HIRING NEEDS CHANGE FREQUENTLY. PLEASE SEE CURRENT JOBS DIRECTORY FOR ACTIVE POSITIONS.
Blizzard Entertainment is looking for an associate technical artist. The focus will be on bringing our game environments to a finished state from a technical and performance perspective. Responsibilities include the creation of collision meshes, performance optimizations, and general bug-fixing of complex environments. The ideal candidate has thorough knowledge of Maya with an interest in, and technical understanding of, optimizing 3D environments for real-time gameplay.