Karune:
Welcome everyone to BlizzCast. My name's Kevin Yu, your community manager, also known as Karune on the boards. And today we have a very special Warcraft anniversary edition of BlizzCast. In this episode we'll be celebrating the five-year anniversary of World of Warcraft's retail release; and for our old school fans, the fifteen-year anniversary of Warcraft: Orcs & Humans by reflecting upon the past, discussing the present, and looking toward the future with some of the masterminds behind the creation of the Warcraft franchise. Joining me now to discuss the inception and evolution of the Warcraft franchise are Senior Vice President of Creative Development, Chris Metzen...
Karune:
How was that like designing, you know, art-wise, coming up with some of those characters and matching some of those lore concepts?
Karune:
So following into the next game, I mean Orcs & Humans was quite a big hit, and in December of 1995, Warcraft II: Tides of Darkness hit the store shelves. How did the game play, graphics, art style, and lore evolve since then? What were the next steps? How did Blizzard as a whole keep progressing down the Warcraft franchise?
Karune:
Well, it seems like it worked out well for you guys. I mean, it led you guys to Warcraft III: Reign of Chaos. And with that, it really opened up the RTS genre even further as far as story and game play. Especially being able to give players a twist of four different races, to be able to play multi-player really did become quite big during this time...
Nethaera:
Welcome to part two of our Warcraft anniversary special. My name is Nethaera from the World of Warcraft community team. In this segment we'll be focusing on World of Warcraft and its five-year anniversary. Sitting across from me are production director J. Allen Brack, game director Tom Chilton, and former game director Jeff Kaplan, who as many of you know moved on to assist in the development of a new Blizzard Entertainment project earlier this year. Welcome back to BlizzCast gentlemen.