Our anniversary page is now home to a timeline detailing the 20-year history of Blizzard Entertainment. It covers nearly every major event, beginning in 1991 – when Mike Morhaime, Frank Pearce, and Allen Adham started Silicon & Synapse, the company that would become Blizzard – and taking us to the present day.
To help with the reminiscing process, we’ve packed the timeline with nostalgia-inducing images of old offices, “retro” box art, the graphics and haircuts of the 90s, some of our most recent game release events, BlizzCons, and the opening of Blizzard offices around the world. Take a look, but keep your eyes on the timeline page, because we’ll be updating it with more noteworthy occurrences in the future.
From the bottom of our hearts, we would like to thank the Blizzard community for supporting our games for over two decades – here’s to many more!
Following the global launch of Diablo III on May 15, the Lord of Terror has consumed a record number of souls. More than 3.5 million copies of the game were sold as of the first day of release, making Diablo III the fastest-selling PC game of all time. As of the first week of release, Sanctuary’s heroes had already reached a total of more than 6.3 million. See the press release for all the gory details.
We’re pleased to announce that several official midnight launch events will be taking place around the world, starting on the evening of May 14, to celebrate the May 15 launch of Diablo III! See the press release for further details, and check out our global Launch Event site to find a location near you.
As you and your friends explore the “Darkness Falls, Heroes Rise” site, you'll find exciting new information about Diablo III, epic videos, unlockable content, contests, and the opportunity to earn exclusive sigils for use on your customizable banner when Diablo III launches.
Join the fight for Sanctuary today! Venture to New Tristram, seek the fallen star, and fulfill your heroic destiny.
We hope you enjoyed our April Fools' Day jokes for 2012! If you missed them, check out this year's pranks:
And so, the Blizzard Joke Squad go galumphing back whence they came, hiding amid the slithy toves that gyre and gimble in the wabe, busily plotting and scheming for the future. See you again next year!
Games can be incredibly useful tools to teach players valuable skills and life lessons. To help young gamers take learning “to the max™,” we’re launching Blizzard Kidzz: a suite of educational games set in the Blizzard game universes. Blizzard Kidzz games will cover important subjects for gamers aged 6 and up, including mathematics, reading/writing, science, history, and more! Visit the Blizzard Kidzz preview page now for screenshots, game descriptions, and preorder information!
We are proud to announce the impending launch of a series of novels written specifically with younger Blizzard gamers in mind. This series of novels, titled Fledgling Heroes, will focus primarily on themes and topics that are relevant to teen and tween readers while still delivering epic, heart-pounding, page-turning action.
At Blizzard Entertainment, we’ve been telling stories for years. Stories about demons from a plane of eternal torment and insatiable hive-mind aliens ravaging the galaxy. Tales of armies clashing mercilessly across worlds without end. These are big stories, stories that we love—but are they real enough? Do they convey the true humanity of the characters you’ve come to know and love (or hate)?
Starting this year, our new Fledgling Heroes series of young adult novels, aimed at our growing tween and teen audience, will give you a chance to watch iconic Blizzard characters fall in love, overdo it with concealer, and tackle that most dangerous of raids: the emergency house party.
Read on to learn more about the first novels to be released under the Flegling Heroes label . . .
Kruzz has it tough. Ever since his parents sent him away to live in cosmopolitan Stormwind, life’s been bleak. By fate or just a cruel trick of biology, he’s growing faster than the other kids. Everyone makes fun of the way he talks, and Kruzz’s body image issues are so paralyzing that he’s begun to wear a disguise to class.
But then one day, he meets a gnome. Rolli’s a star forward on the flag capture team. She’s inspirational—passionate, hotheaded, and unafraid to break the rules—and shockingly, she seems really interested in Kruzz!
There’s only one problem: Kruzz is an ogre! And he can’t stop eating, especially in a kingdom full of thousands of two-legged meats.
Rolli might care about him, but first she’ll have to get over the fact that they look really awkward together. Meanwhile, Kruzz is forced to make the most difficult of choices: embrace Rolli as the girl he’s always wanted, or cook and eat her before she realizes he’s planning to cook and eat her.
The Anger Gauntlet
Trouble is festering in the Undercity. Unruly Forsaken who were between the ages of 12 and 18 before they were reanimated are starting to question their leadership—and now these unteens have made the terrible mistake of gaining the Banshee Queen’s attention!
Sylvanas Windrunner, the undisputed ruler of the Undercity, plans a masterstroke of statecraft to quell this rebellion and pacify her people. She demands that three young members of each of the Undercity’s quarters participate in a brutal gladiatorial battle to the death, where only one dead person will survive.
Into this utterly foolproof recipe for continued totalitarianism are flung the contestants of the Mage Quarter: quick-witted, capable, likeable friends Catnip Nebelung and Mason Abernathy, along with resident elevator guard Gorgus the Belly-Maw. The odds are on Gorgus winning—but odds are made to be beaten!
The Anger Gauntlet strives to ask difficult, eternal questions. Is it okay to take someone else’s unlife if it means saving your own? Should we trust our leaders? And are 400 pages really enough to describe an arrow’s exit wound?
Ross Harrison and the Secret Academy
Eleven year-old Ross can’t stand life on the Dominion homeworld of Tarsonis. Sure, the capital of terran civilization offers plenty to do, but Ross’s adoptive parents are terrible, terrible people. His “mother” is a staunch disciplinarian who makes him eat, sleep, and go to school in the bathroom and complete 5-mile forced marches while carrying his fat brother in a backpack. And his “father” is an insufferable despot and the reigning All-Districts Hate Crimes champion.
But one day, Ross receives a private holo-vid invitation. It says that he’s special, and offers him a scholarship to study at the secret military academy of the Emperor’s Legion, the elite retinue of terran special operatives that his parents—his REAL parents—once served with. When he accepts, Ross’s whole life changes.
Ross’s natural greatness sets him on the fast-track at the Legion military academy. Despite being an emotionally perplexed creature with an underdeveloped sense of self-control and no real life experience, he’s put in charge of the famous Fourth Squad that his dad used to lead. And not a moment too soon.
When all of the Legion’s officers and their husbands and wives decide to go on an irresponsible extended holiday, the nightmarish alien zerg descend on Tarsonis in droves. Ross is the only soldier in the entire Dominion military with enough bravado and drive to save the planet from annihilation!
We’re also working on a new collection of short stories to answer one of the questions we’re most often asked about our more famous heroes and villains—“But what were they like in their early years?” Discover the turbulent adolescence of popular faces like 13-galactic-cycles-old Zeratul as he struggles with his budding psionic powers, or join young Garrosh Hellscream as he deals with an absentee father and natural disasters on a planetary scale.
Spend time with then-Warchief Thrall and Archmage Jaina Proudmoore in the warm summer days after the fall of Archimonde, when the mistrust between Alliance and Horde seems destined to fade away, and anything—anything—can happen.
The Fledgling Heroes project is something that we’ve really wanted to do ever since we started making games, but we had to wait for the right time.
And the right time... is now.
Say goodbye to your dusty old Battle.net Authenticator and hello to its new incarnation: the Zergotchi! Blizzard Entertainment’s newest authentication system takes the next step in both virtual pet and Authenticator technology to provide you with the login experience of your life! The Zergotchi will not only be an endless source of fun but will also make sure your account stays as secure and safe as ever – in style. Feed it, play with it, care for it, and give it the love it needs to grow into the monster it was meant to be.
- Adds an additional layer of security to your account
- Impressive 16-bit display
- Grows according to your play-style
- Intuitive, user-friendly interface
Check out this page to read more about the marvelous Zergotchi.
Visit the Blizzard Store today and become the proud owner of this next-generation Authenticator. But please hurry – supplies are limited!