Diablo III Auction House Overview
We’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they obtain in the game. Items can be sold and purchased using real-world money or in-game gold.
An Easier Way To Trade
Sure, slaying monsters, demons, and cultists is a surefire way to obtain a ton of random new loot in Diablo III, but with the new auction house feature, it’ll be easier than ever to gear up your character with the exact items you’re looking for. You can also post the items you don’t need for players who are desperately searching for what you’ve got!
Don’t Need It? Put It Up For Auction!
Nearly everything found in the game, including gold, can be exchanged with other players directly or through the auction house system. So say you’re a witch doctor and you’ve just found an incredibly rare, incredibly powerful axe that only barbarians can use. In the previous Diablo games your best option might have been to sell the axe to an in-game vendor, but in Diablo III, you now have the ability to list that axe in the auction house for your fellow barbarian players to bid on. And you know another player will probably appreciate the true value of that axe more than some heartless vendor who’ll likely just melt it down for scrap….
Amazing Search Functionality
The auction house’s "smart search" functionality can automatically sort items in the auction house based on which upgrades would be most beneficial to your character. Also, searching for the best gear for multiple characters on the same Battle.net account can be done all from the same interface without having to log out.
The Choice Is Yours
Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.
Players Only
Blizzard does not plan to post items for sale in the auction house. The driving purpose of the auction house is to provide players with a fun additional in-game option for what they do with the items they obtain in the game. Items sold in the auction house will be posted by players and purchased by players.
Safe and Sanctified
The real-money auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items they obtain while playing Diablo III. It also helps protect players from the scams and theft often associated with questionable third-party sites by providing a secure, completely in-game method for purchasing and obtaining the items they want for their characters.
Faster Than A Seven-Sided Strike
Sellers can post items for auction from any of the Diablo III characters on their Battle.net account, or from their shared stash (extra inventory space accessible with any of the characters on their account), without logging out. And after a buyer has won an auction, the item will become immediately available to be equipped and put to good use in the ongoing struggle against the forces of the Burning Hells.
Diablo III Auction House
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Diablo III Beta FAQ
What are your goals for this beta?
The primary reason for the Diablo III beta test is for us to test out our new hardware, see how the server–client infrastructure holds up, and look for bugs in the installer and patcher as well as the game. We’re also looking to get some quality feedback about the beginning game experience and how the different classes feel. The beta test will help us ensure that the release is stable and fun, and that we’re ultimately able to deliver the experience we intend with Diablo III.
How do I sign up for the Diablo III beta test?
To sign up for the Diablo III beta test or future Blizzard Entertainment beta tests, you first need to create a Battle.net account. You can then opt-in to the beta test for Diablo III, as well as beta tests for future Blizzard Entertainment games, through the beta opt-in process. To get started, simply click Beta Profile Settings in Battle.net Account Management. Please note that you must have at least one Blizzard Entertainment game attached to your Battle.net account in order to set up your profile for the Diablo III beta test. Opting in to a beta test through this method does not guarantee that you will be selected.
If I opted in to the Diablo III beta, how will I know if I’ve been selected to participate?
If you are selected, you will receive an email from Blizzard instructing you to log in to your Battle.net account at www.battle.net if you don’t already have one. You’ll then be able to download the beta client directly from within Battle.net Account Management. We plan on inviting players in waves, so if you do not receive an invitation in the beginning of the testing period, there’s a chance you might receive one in a later wave.
1,000 Diablo III beta keys were promised at BlizzCon; how do I know if I am a winner?
We will be sending out emails with beta keys to winners along with detailed instructions on how to access the beta test. Players who receive a beta key via email will need to create a Battle.net account, click “Add or Upgrade a Game” in Account Management, and enter the key there. The beta client will then be available for download from within Battle.net Account Management.
How long will the beta test last?
We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.
How many players do you plan to invite to the beta test?
The number of players we invite will be based on our testing needs. If during the course of testing we determine we need more players to participate, we’ll invite more.
How are beta test participants selected from the opt-in pool?
Beta testers are chosen according to their system specs and other factors, including luck. Our goal is to have a good variety of system types to best test compatibility.
Which regions will be able to participate in the beta test?
All regions will be able to participate in the Diablo III beta test; however, to keep the process as efficient as possible, and ultimately to release the game as soon as possible, we plan to roll out the beta hardware in waves, starting with North America. This means that players outside of North America who are granted access to the beta test may experience some latency issues. Once the new hardware setup has been optimized, we plan to roll it out in additional regions. This should provide a solid connection experience for beta testers in those regions who are connecting to the new local hardware infrastructure.
What game content will be available in the beta?
You’ll be able to try out all 5 character classes and experience the early stages of Diablo III from the start of the game through the Skeleton King encounter. You’ll be able to interact with new and returning characters in New Tristram and fight the reawakened evils emanating from the cursed Tristram Cathedral. You’ll also experience the randomized elements of Diablo III as well many of the new system designs that take many of the core Diablo design elements to a whole new level.
Will the progress I make during the beta test carry over when the game launches?
No, the purpose of the beta test is to ensure that the game and hardware infrastructure are ready to go as soon as possible. The main benefit of participating is being able to be among the first to play the game extensively prior to release. However, everyone will start on equal footing once the game is launched.
Will the Diablo III Auction House be available in the beta?
Yes, we plan on testing the functionality of the Diablo III gold-based auction house during the beta phase.
Will Mac users be able to participate in the beta?
Yes, Mac users will be able to participate in the beta at the same time as Windows-based users.
Diablo III Exclusive Interview
With the upcoming launch of the Diablo III beta test, the armies of the Burning Hells will march forth from their forgotten lairs to besiege the mortal realms anew.
To prepare for this renewed demonic invasion, the Blizzard Insider has secured an exclusive interview with Lead Content Designer Kevin Martens as he shares his thoughts and insights on Diablo III’s upcoming beta test. So read on, and prepare yourself for the next chapter in the Diablo saga.
Before we discuss the beta test, can you tell us about how the internal testing has gone so far?
Kevin Martens: Diablo III had a huge internal playtest a few weeks back and the feedback we’ve received from the other teams at Blizzard has been immensely valuable. A lot of employees across the company have played through the entire game multiple times and written up step-by-step feedback on just about everything. We’ll be discussing the balance changes more in the coming months, but based on the initial feedback, I can say we’ve already tuned the monsters a bit harder, added a ton of crafting content, implemented a major UI overhaul, and started refining the pace of the story.
Now that the internal testing is nearing completion, what aspects of the game do you hope to focus on during the beta test?
Kevin Martens: Polish, polish, polish. In particular, we’re going to keep refining our approach to the game’s action-storytelling. We want the player to experience the story, instead of just being told the story by NPCs, so we’re moving a lot of the dialogue into the gameplay and leaving the quest hubs with just the bare, essential details needed to keep the plot moving. One example of this kind of a change can be found when players first get to New Tristram. When they arrive, they find the town under siege by a horde of zombies, and the guards need help fending off the attack before they can open the gates. One of the conversations between the player and the guards used to take place before the main zombie attack, but it now takes place during the attack. That subtle change took a short conversation and moved it into the action of the game, which made it more impactful and intense. Ultimately, we want the story to feel ambient and organic, instead of something that only happens between battles.
Aside from the story elements, how are you tuning the game’s combat encounters?
Kevin Martens: We want the game’s difficulty to hit a range of “peaks” and “valleys” as the player progresses from battle to battle. During the “peaks”, the challenge level spikes and players will be tested to their limits. In the “valleys”, the difficulty relaxes and players can build up their health and energy again. From a gameplay standpoint, valleys are important because they allow players to learn and experiment with their abilities without too much fear of failure or death. It’s the skills and techniques developed during the valleys that enable players to survive the peaks, which tend to be much tougher encounters, like ambushes, large groups, rare monsters, or even bosses. The peaks will require players to think quickly, spend their resources carefully, and move around the battlefield to avoid getting surrounded.
What’s involved in designing a difficulty “peak”? Can you give us an example?
Kevin Martens: We have to make sure peaks are challenging for both melee and ranged characters, which is sometimes difficult because these two types of characters tend to have opposing strengths and weaknesses. Take the Skeleton King for example. He’s an Act 1 mini-boss who presents the highest difficulty peak in the early game. He has a ton of hit points, so he can stand toe to toe with most melee characters, but he also has a rush attack to chase down any ranged character who try to kite him [though this rush is telegraphed, so the player has a brief chance to get out of the way]. He summons minions that soak up a lot of player damage, but they also drop health globes, which the player will need to survive the lengthy boss encounter. The minions are plentiful and relatively weak, so they keep the overall intensity of the encounter high, even while the player recovers and the Skeleton King sets up his next rush attack.
How are you approaching balancing the game’s overall difficulty?
Kevin Martens: When it comes down to balancing the actual numbers, there is an expected amount of damage output that players should be able to sustain based on their level and gear. There is no absolute benchmark though, as skillful players will be able to do more damage with speed, precision, and advanced attack combos, while less experienced players will generally do less damage with more straight-forward attacks. The expected damage is a starting point to balance from. Balance must be maintained for both players types, and everyone in between, which can be tricky. Ultimately, it’s going to take the game's harder difficulty modes -- Hell and Inferno -- to challenge the limits of the best Diablo III players.
When grouping together, what roles will the five player character classes fill? How will they interact with each other?
Kevin Martens: Diablo III doesn’t adhere to rigidly-defined class roles. Instead, we want to equip each class with the core toolset of abilities they need to be self-reliant. This toolset includes abilities for single-target damage, area-of-effect damage, movement, defense, and crowd control. Of course, that’s not to say each class will play exactly the same, nor do I want to imply that grouping will not be helpful. At the most basic level, the heavily-armored melee characters tend to wade into combat and soak up attacks, while the lighter, ranged characters dart around their enemies’ flanks, using position and speed to their advantage. Runes, equipment, and skill choices can also affect how a character will play. For example: a monk with the right build can withstand a lot of damage, enabling him to wade into enemy lines, while a barbarian with a certain spec might become a crowd-controlling striker, one that doesn’t go toe-to-toe with a mob of enemies, but instead charges quickly and isolates members of a larger group.
How are you approaching balancing the itemization in the game?
Kevin Martens: Itemization is part of a character’s expected damage output, so that’s already accounted for in the balance numbers. Runestones, however, add another layer of complexity, so we’re spending a lot of time with these. In fact, we’re treating each rune much like a unique skill because we want the player to think carefully about the advantages and drawbacks of each rune choice. For example, the wizard’s Electrocute attack can be modified with an Obsidian Runestone to give it a shorter, wider blast radius, much like a shotgun, or it can be modified with a Crimson Runestone which decreases overall damage, but can pass through multiple targets in a longer line, making it ideal for sniping ranks of enemies. The former is a good for Wizards who are built to wade into groups of enemies, and the latter is good for Wizards who are built to stay out of range of enemy attacks and deal damage from afar. Our challenge is to offer the player this kind of choice with each skill and runestone.
What advice do you have for players who want to get involved in the Diablo III beta test?
Kevin Martens: We want to encourage all of our players to download the system check utility to help us test the hardware and server/client infrastructure. For a chance to get in the beta, you’ll need a Battle.net account [so create one here if you don’t already have one], then -- from Battle.net account management -- click on Beta Profile Settings, download the system utility check and send us your system info for a chance to be entered in the beta. If you’ve been selected, we’ll send an email to your Battle.net account address. If you didn’t get in, don’t give up hope as you may be selected in a later wave.
Thanks for your time. Is there anything else you’d like to share before you go?
Kevin Martens: The game is shaping up nicely and everyone on the team is looking forward to sharing this labor of love!
Diablo III Beta Test Overview
After 10 years of anticipation following Blizzard Entertainment's Diablo II (2000) and its expansion, Diablo II: Lord of Destruction (2001), the iconic action-RPG gameplay of the Diablo series is back with a vengeance in Diablo III. In the upcoming Diablo III beta test, selected participants will be among the first in the world to rejoin the battle against the minions of the Burning Hells as they explore part of the game's foreboding first act.
Stay Awhile And Listen!
Meet up with Deckard Cain in New Tristram and get up to speed on what's been happening in Sanctuary since the events of Diablo II. Interact with the townspeople and introduce yourself to Leah to immerse yourself in the world and lore of Diablo.
Choose Your Hero Wisely
All 5 character classes will be playable in the beta test: the dual-wielding
barbarian, the fearsome
witch doctor, the elementally adept
wizard, the dexterous
monk, and the notoriously deadly
demon hunter. Each character brings the pain to the demons and undead of Sanctuary in unique and spectacular ways.
Who’s Afraid Of The Big Bad Skeleton King?
Evil is alive once more in the bowels of the
Tristram Cathedral as the once-vanquished Skeleton King returns to plague the tiny village with gruesome horrors. The beta will pit players against this returning Diablo villain as they battle to restore peace and tranquility to New Tristam -- and to finally put the tortured soul of King Leoric to rest.
Good Company In Bad Times
Players will be able to meet and interact with some of the
Artisans and
Followers of Sanctuary during the beta test. These characters will aid your hero in different ways along his or her journey, providing some valuable services and much-needed martial companionship.
Something Looks Different…
Each play-through of the beta test will feel like a new experience thanks to the randomized elements of Diablo III. Randomized maps, monster distribution, scripted events, and loot all make for highly replayable gameplay.
A (Treasure) Hunting We Will Go
Finding, collecting, enhancing, and trading items has always been a core component of the Diablo series, and like its predecessors, Diablo III was designed from the ground up to make the rewards as much fun as the challenges. During the beta test, players will experience the joy of anticipation and discovery with every enemy they lay waste to, ever-searching for that amazing upgrade that will take their character to a whole new realm of power.
Make It Your Own
Each character is brimming with possibilities. Which potent combination of skills, weapons, armor, and enhancements will you assemble? With countless ways to customize each hero, players will definitely get a taste of what it means to be unique in the Diablo III beta test.