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    <title>BlizzCast: The Official Blizzard Entertainment Podcast</title>
    <link>http://us.blizzard.com/blizzcast/</link>
    <description>Taking you deeper into the World of Blizzard</description>
	<itunes:author>Blizzard Entertainment</itunes:author>
	<itunes:subtitle>The Official Blizzard Podcast</itunes:subtitle>
	<itunes:summary>Taking you deeper into the world of Blizzard. In addition to the podcast, there are several images such as concept art, developer sketches, and exclusive screenshots, which are released with each podcast that give further insight into the interviews and discussions in BlizzCast. View the image archives on the episode pages here: http://us.blizzard.com/blizzcast/ </itunes:summary>
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		<itunes:name>Blizzard Entertainment</itunes:name>
		<itunes:email>blizzcast@blizzard.com</itunes:email>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games"/>
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      <title>BlizzCast: The Official Blizzard Entertainment Podcast</title>
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      <title>Episode 14: StarCraft II Special</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode14.xml</link>
      <description>Welcome to BlizzCast 14! In this episode, we're joined by Production Director Chris Sigaty and Game Director Dustin Browder to recap the StarCraft II beta experience and to discuss what players can look forward to once the game is released. </description>
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      <pubDate>Thu, 26 Jul 2010 12:00:00 GMT</pubDate>
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      <title>Episode 13: StarCraft II Beta Special</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode13.xml</link>
      <description>In our thirteenth BlizzCast episode, we focus on the recent start of the StarCraft II beta! An interview with the StarCraft II's production director and game director discusses what beta testers and the overall StarCraft community can expect in the latest multiplayer version of the game. The developers also provide some insight into other topics such as the single player campaign, eSports, and macro mechanics. In our second segment, World of Warcraft and Diablo community managers take you through a Q&amp;A segment sharing exciting information about how the future of those series are shaping up. </description>
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      <pubDate>Thu, 25 Feb 2010 18:00:00 GMT</pubDate>
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      <title>Episode 12: Warcraft Anniversary Special</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode12.xml</link>
      <description>In our twelfth episode, Karune and Nethaera celebrate Warcraft's anniversary with two segments of interviews with Senior Vice President of Creative Development Chris Metzen, Executive Vice President of Game Design Rob Pardo, and Senior Art Director Samwise Didier. In our second segment, Production Director J. Allen Brack, Game Director Tom Chilton, and former World of Warcraft Game Designer Jeff Kaplan join the celebration. </description>
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      <pubDate>Tue, 08 Dec 2009 15:00:00 GMT</pubDate>
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      <title>Episode 11: Community Managers</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode11.xml</link>
      <description>In our eleventh episode of BlizzCast, we have a roundtable discussion with members of the community team to recap the major happenings, announcements, and other highlights of this year’s BlizzCon. Join our discussion as we relive some of our favorite moments from the show. </description>
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      <pubDate>Thu, 29 Oct 2009 18:00:00 GMT</pubDate>
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      <title>Episode 10: Lead Encounter Designer Scott Mercer and Senior Game Designer Dave Maldonado</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode10.xml</link>
      <description>In this episode we’ll hear from Lead Encounter Designer Scott Mercer and Senior Game Designer Dave Maldonado about some of the highlights of our recent patch 3.2, Call of the Crusade. Also, we'll hear about BlizzCon 2009 coming to Anaheim, CA August 21 - 22.</description>
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      <pubDate>Mon, 10 Aug 2009 12:00:00 GMT</pubDate>
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      <title>Episode 9: Chris Metzen</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode9.xml</link>
      <description>In this ninth episode of BlizzCast, we give you a sneak preview of the upcoming World of Warcraft novel, Arthas: Rise of the Lich King, which arrives in stores on April 21.</description>
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      <pubDate>Fri, 17 Apr 2009 12:00:00 GMT</pubDate>
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      <title>Episode 8: Tom Chilton, Jay Wilson, Dustin Browder, Julian Love, Mike Nicholson</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode8.xml</link>
      <description>Continuing our behind the scenes look at Blizzard games and developers BlizzCast 8 features Q&amp;A sessions with World of Warcraft's Tom Chilton, Diablo III's Jay Wilson, and StarCraft 2's Dustin Browder. We finish with an in-depth Diablo III interview featuring developers Julian Love and Mike Nicholson, discussing the special effects that create the visually impressive world of Sanctuary, as well as the latest changes to the game's UI.</description>
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      <pubDate>Wed, 1 Apr 2009 12:00:00 GMT</pubDate>
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      <title>Episode 7: J. Allen Brack, Chris Metzen, Jeffrey Kaplan</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode7.xml</link>
      <description>In the seventh BlizzCast, we take time to wrap up the second World of Warcraft expansion with Production Director J. Allen Brack and Lead Game Designer Jeffrey Kaplan. Also in this episode, Crygil sits down with Senior Vice President of Creative Development Chris Metzen to discuss the lore of Wrath of the Lich King.
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      <pubDate>Wed, 28 Jan 2009 17:33:58 GMT</pubDate>
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      <title>Episode 6: Monte Krol, Sam Didier, Anthony Rivero, Dustin Browder, Jay Wilson, Alex Afrasiabi</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode6.xml</link>
      <description>In the sixth BlizzCast, we spend a day with a World of Warcraft developer, dig into StarCraft II unit creation, and discuss "bridging the gap" in Diablo character design. The episode wraps with some community Q&amp;A.</description>
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      <pubDate>Wed, 19 Nov 2008 17:33:58 GMT</pubDate>
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      <title>Episode 5 :: Bashiok, Nethaera, Karune, Jay Wilson</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode5.xml</link>
      <description>Episode four covers how the music in World of Warcraft has evolved since the game began and also delves into the current state and future plans for professions. The episode then finishes off with answers to questions from our communities. 	</description>
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      <pubDate>Mon, 3 Sep 2008 12:12:48 GMT</pubDate>
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      <title>Episode 4 :: Russell Brower, Jon LeCraft, Jeff Kaplan, Mike Heiberg, David Kim</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode4.xml</link>
      <description>Episode four covers how the music in World of Warcraft has evolved since the game began and also delves into the current state and future plans for professions. The episode then finishes off with answers to questions from our communities. 	</description>
      <author>blizzcast@blizzard.com</author>
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      <pubDate>Mon, 11 Aug 2008 16:59:48 GMT</pubDate>
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      <title>Episode 3 :: Dustin Browder, Jeff Kaplan, Joeyray Hall</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode3.xml</link>
      <description>Episode 3 of BlizzCast will take us deeper into the development of both StarCraft II and Wrath of the Lich King. We start out interviewing Dustin Browder, Lead Designer of StarCraft II, in our ‘Zerg Evolution into StarCraft II’ interview. Next, we interview Lead Designer of World of Warcraft, Jeff Kaplan, about dungeon and raid design for both World of Warcraft and its upcoming expansion, Wrath of the Lich King. Following, we bring on Joeyray Hall, Manager of Video Production, to chat with us about the magic that goes into the development of Machinima for World of Warcraft. To finish up, we have various insightful questions from the community answered by the Blizzard devs.</description>
      <author>blizzcast@blizzard.com</author>
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      <pubDate>Thu, 05 Jun 2008 16:59:48 GMT</pubDate>
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      <title>Episode 2 :: Chris Metzen, Geoff Goodman, Magtheridon's Lair</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode2.xml</link>
      <description>We have doubled the length of our second BlizzCast at the popular request of the community, which 
        will begin with an in depth interview of Chris Metzen, our Vice President of Creative Development and creator of our original Warcraft, StarCraft, 
        and Diablo storylines. In addition, Geoff Goodman, one of our World of Warcraft Designers will be elaborating on Magtheridon's Lair changes in 
        Patch 2.4, which includes new itemization changes.</description>
      <author>blizzcast@blizzard.com</author>
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      <pubDate>Tue, 26 Feb 2008 17:33:58 GMT</pubDate>
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      <title>Episode 1 :: Samwise Didier, Jeff Kaplan, Sunwell Plateau</title>
      <link>http://www.blizzard.com/blizzcast/archive/episode1.xml</link>
      <description>To kick off our BlizzCast series, we’ve decided to begin where every great Blizzard idea begins, at the concept level. To speak with us we have Samwise Didier, our Art Director and concept artist to many of the popular Blizzard icons you’ve grown to love such as the Pandaren, Fel Orcs, Dark Templars, Zerglings, and many more.  We’ll be chatting with Samwise on how he came up with the characters he did, as well as what it is like to work on both the Warcraft and StarCraft franchises. 
        Be sure to view the transcript to see all of the artwork.</description>
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      <pubDate>Thu, 10 Jan 2008 02:37:38 GMT</pubDate>
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